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VR Environment Exploration
End Of Line Club- Tron
End Of Line Club I built in Maya for SketchFab and Oculus.
I'm modeling in Maya and using Illustrator for textures,
Wire frame
Wire frame of the model
Matcap Shader
Matcap Shader to see basic shapes in geometry
Roughness Pass
Roughness Pass to show texture shine values
End of Line Club Final
Final image of VR scene
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