
Unreal Engine
In this example, I was tasked with modeling out and texturing the environment from concept images. Originally intended for
off-line rendering, I re-purposed all the geometry and UDMI texture to 0-1 texture space and created unreal shaders from substance painter layers. I also created this lighting rig from IES light profiles to give a more realistic look and feel.
Café Concept #1
Café Concept #2
Café front door
Café viewing area
Café dinning area
Café dinning area
Café dinning area
Café bar area