Unreal Engine

In this example, I was tasked with modeling out and texturing the environment from concept images. Originally intended for

off-line rendering, I re-purposed all the geometry and UDMI texture to 0-1 texture space and created unreal shaders from substance painter layers. I also created this lighting rig from IES light profiles to give a more realistic look and feel.

© 2021 by Torey Alvarez.

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