Unreal Engine

In this example, I was tasked with modeling out and texturing the environment from concept images. Originally intended for

off-line rendering, I re-purposed all the geometry and UDMI texture to 0-1 texture space and created unreal shaders from substance painter layers. I also created this lighting rig from IES light profiles to give a more realistic look and feel.

Café Concept #1
Café Concept #1
press to zoom
Café Concept #2
Café Concept #2
press to zoom
Café front door
Café front door
press to zoom
Café viewing area
Café viewing area
press to zoom
Café dinning area
Café dinning area
press to zoom
Café dinning area
Café dinning area
press to zoom
Café dinning area
Café dinning area
press to zoom
Café bar area
Café bar area
press to zoom